WCSE 2017
ISBN: 978-981-11-3671-9 DOI: 10.18178/wcse.2017.06.092

Application Architecture for Collaborative Terrain Editing

Jos Timanta Tarigan, Rahmat Widya Sembiring, Maya Silvi Lydia, Opim Salim Sitompul

Abstract— Generating a massive terrain in a 3D game can be exhaustive and costly. Artists as the creator of the content, are required to collaborate with the game designers and testers to be able to create a high quality and playable terrain. Hence, it is important to create a system that allows involving parties to collaborate efficiently. In this paper, we propose a software architecture that allows clients to collaborate in real-time to create a 3D terrain. The system allows multiple users using multiple devices to work on a single content concurrently. Our architecture uses web technologies such as WebGL and WebSocket to allow the solution to be ran on any devices with modern browsers. We present the functional feature and technological aspect of the future developed application.

Index Terms— 3D World, Synthetic Terrain, Collaborative Work, Web Based 3D Application

Jos Timanta Tarigan, Maya Silvi Lydia, Opim Salim Sitompul
Faculty of Computer Science and Information Technology, Universitas Sumatera Utara, INDONESIA
Rahmat Widya Sembiring
Management of Informatics, Politeknik Negeri Medan, INDONESIA

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Cite: Jos Timanta Tarigan, Rahmat Widya Sembiring, Maya Silvi Lydia, Opim Salim Sitompul, "Application Architecture for Collaborative Terrain Editing," Proceedings of 2017 the 7th International Workshop on Computer Science and Engineering, pp. 538-543, Beijing, 25-27 June, 2017.