WCSE 2017
ISBN: 978-981-11-3671-9 DOI: 10.18178/wcse.2017.06.075

Towards Learning Social Cultures through Virtual Reality Game

Karuna Yampray, Waraporn Jirapanthong

Abstract— Bringing games to support in education is not nonsense anymore. Naturally, games are an obvious terrain in which to set a player’s mind free and let him wander around. In this paper, our game is created and used to support a player to learn Thai culters. The player is allowed to interact with objects and game-characters he encounters in order to learn social rules and procedures in each location. In this paper, we presents a game, entitled “Know more Thai”, which is a Virtual Reality game for players to learn about Thai Etiquette and Customs. More specifically, it is aimed to support foreigners who visit Thailand and go to attraction places. Basically, the visiting the attraction places are ruled by Thai history and believes. In particular, the game allocated the location of Wat Pra Kaew and Royal Palace which are the very important place in Thailand. The rules and instructions for visiting the place are disciplined in the game. There are officers patrolling to monitor the situations.

Index Terms— virtual reality, augmented reality, gamification, active learning, Unity3D

Karuna Yampray, Waraporn Jirapanthong
College of Creative Design and Entertainment Technology, Dhurakij Pundit University, THAILAND


Cite: Karuna Yampray, Waraporn Jirapanthong, "Towards Learning Social Cultures through Virtual Reality Game," Proceedings of 2017 the 7th International Workshop on Computer Science and Engineering, pp. 439-443, Beijing, 25-27 June, 2017.