ISBN: 978-981-11-3671-9 DOI: 10.18178/wcse.2017.06.066
Non-consistence Aggregation-Disaggregation Technology for Battle Simulation Study of SoS
Abstract— Multi-Resolution Model and Simulation(MRMS) Technology is an important Aspect in the
Complex large System Simulation field with important value to decrease model computation complexity to
increase the simulation efficiency. Since the bottleneck of the MRMS at the aspect of Model consistence
maintenance, aggregation- disaggregation(A/D) algorithm, chained disaggregation problem and so on, this
paper proposed a non-consistence A/D MRMS method which won’t seek overtop Model consistence and
allows cross Resolution interaction at the accept range of caused errors. Introduced the basic idea and the
Agent Model with the parameterization A/D algorithm and Battle Simulation experiment of Weapon
Equipment SoS was took to validate it. The result indicated the ability of performance increase and the
simulation errors caused by A/D operation can be controlled, What’s more, this technology is easy to realize
and so threw away a brick for the development of the MRMS application.
Index Terms— MRMS, aggregation and disaggregation, Complex System, Weapon SoS, Battle Simulation.
Yan Xuefei, Li Qiang, Liu Dong, Wang Shoubiao
Science and Technology on Complex Electronic System Simulation Laboratory, Equipment academy, CHINA
Jiuquan Satellite Launch Centre, CHINA
Cite: Yan Xuefei, Li Qiang, Wang Xiaolong, Liu Dong, Wang Shoubiao, "Non-consistence Aggregation-Disaggregation Technology for Battle Simulation Study of SoS," Proceedings of 2017 the 7th International Workshop on Computer Science and Engineering, pp. 384-391, Beijing, 25-27 June, 2017.