WCSE 2016
ISBN: 978-981-11-0008-6 DOI: 10.18178/wcse.2016.06.146

Design of a machine vision applied to educational board game

Carlos Calderon-Cordova, María Guajala-Michay, Rodrigo Barba-Guaman, Pablo Quezada-Sarmiento

Abstract— This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.

Index Terms— Automated tutor, educational board game, machine vision, visually impaired children

Carlos Calderon-Cordova, Rodrigo Barba-Guaman, Pablo Quezada-Sarmiento
Department of Computer Science and Electronics, Technical University of Loja, ECUADOR
María Guajala-Michay
Department of Architecture and Arts, Technical University of Loja, ECUADOR

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Cite: Carlos Calderon-Cordova, María Guajala-Michay, Rodrigo Barba-Guaman, Pablo Quezada-Sarmiento, "Design of a machine vision applied to educational board game," Proceedings of 2016 6th International Workshop on Computer Science and Engineering, pp. 808-811, Tokyo, 17-19 June, 2016.