WCSE 2021
ISBN: 978-981-18-1791-5 DOI: 10.18178/wcse.2021.06.036

An Application to Train Eye Movement Control among Thai Juniors

Inthraporn Aranyanak

Abstract— Reading is an important skill for acquiring knowledge throughout life. Without the ability to read fluently, opportunities for personal fulfilment and career achievements will be decreased. This study developed an application exploiting the concept of a word’s optimal viewing position (OVP) with a gaming design to encourage students to read and practice their eye movement control to recognise a word quickly. A pilot study was conducted by training grade 3 students with the application with the OVP to guide their eye fixation for 7 days to explore if their reading performance improved. Before and after training sessions were conducted without using the OVP. The result shows that those students have increased their reading performance approximately 61% after the training sessions without the OVP and approximately 64% with the OVP guide. The optimal viewing position game helps the readers recognise words faster. Quantitative data were collected using Net Promoter Score (NPS). The finding shows the application has an NPS score of 33 indicating that the application is doing good and has more happy users than unhappy ones. Qualitative data was also collected by interview and found that the children were satisfied with the interface design, the application is easy to use, but they were not familiar with some words causing them to be mispronounced

Index Terms— educational technology, children reading game, optimal viewing position

Inthraporn Aranyanak
School of Science, King Mongkut’s Institute of Technology Ladkrabang, THAILAND

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Cite: Inthraporn Aranyanak, "An Application to Train Eye Movement Control among Thai Juniors," 2021 The 11th International Workshop on Computer Science and Engineering (WCSE 2021), pp. 244-248, Shanghai, China, June 19-21, 2021.